Pro Evolution Soccer 2014 official abbreviated to PES 2014, also known in Japan and South Korea as World Soccer: Winning Eleven 2014 is an association football video game and the latest game in Pro Evolution Soccer series, developed and published by Konami. The game was officially announced by Konami on March 10, 2013. The game features a modified version of the new Fox Engine. It was released on September 19 in Europe, and on September 24 in North America. The playable demo became available on September 11 for download. Once again, the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions are fully licensed in the game, and the First Playable UEFA Europa League without entering Master League, Become a Legend, and/or League. For the first time, the game features an exclusive license for the AFC Champions League, the Argentine Primera División, Chilean Primera División, Copa Sudamericana, Recopa Sudamericana and Arabic commentary as well, by Rhaouf Khelif of Al Jazeera Sports, also Argentinean commentary, by Mariano Closs and Fernando Niembro and Chilean Commentary by Fernando Solabarrieta and Patricio Yañez of Fox Sports Latinoamérica.
Konami confirmed that rain will not feature in PES 2014 as well as Stadium Editor and Spanish Stadiums due to EA Sports game's FIFA 14 licences.
Features.
PES 2014 was being developed with six key elements in mind, that will define the physics and the features of the game. PES 2014 will center everything on the ball: how it moves, and how players use it. Physics of the ball, stature of the player, speed and height of the pass, everything will be taken into account to recreate the most realistic football experience on a home system. Players will be an important part of the game with Motion Animation Stability System (M.A.S.S.), that will increase the realism of physical contacts between players, tackles and decisions taken on the pitch by the AI to have more open games. The audience will have an influence on the performance of the team. On the pitch, the performance of an individual player, good or bad, will also have an effect on the team, giving them a moral boost if he has a moment of individual brilliance; or forcing his teammates to support him if he is not doing well. Introduced in PES 2013, the Player ID system recreated faithfully the movements and skills of about 50 star players. In PES 2014, that number is increased and will also apply to complete squads to replicate a team's playing style. With the new Combination Plan, users will be able set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different runs to exploit holes in the defense or midfield, using the flanks, curved runs, or overlapping play to make themselves available.
New for this year, players can now change teams in the Master League and coach a national side. Players are also able to create 3rd and 4th kits. Some third and fourth kits are official. The PS2 version has the same characteristics of the other versions. UEFA Europa League also appears as a single-mode.
Engine.
Engine.
PES 2014 uses the Fox Engine, a cross-platform game engine built by Kojima Productions. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots. The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform.
The new engine makes use of Havok- "The product of several years of collaboration between Havok and Konami Digital Entertainment, Inc., PES 2014 offers advanced Physics, Animation Studio and Cloth technology, for a comprehensive simulation of each on-field player. Each player’s intricate movements are naturally represented according to the individual player’s mass and physique, and each uniform reacts realistically according to the players’ moves and speed."
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